NEW YORK, March 17, 2023 /PRNewswire/ — The arcade gaming market size is forecast to grow by USD 1,984.1 million between 2022 and 2027, and the growth momentum will be accelerating at a CAGR of 1.99% during the forecast period. The growth of the market is driven by the launch of new arcade games. To attract customers, vendors in the market keep launching new and innovative games. For instance, in February 2022, Incredible Technologies Inc. launched Golden Tee, a new home addition arcade machine for golf players. Players can not only test their skills by themselves but also play with friends on dozens of clever and challenging golf courses. Such new arcade games by vendors are likely to propel the growth of the global arcade gaming market during the forecast period. For more insights on the historic data (2017 to 2021) and forecast market size (2023 to 2027) – Request a report sample
Regional Analysis:
By region, the global arcade gaming market is segmented into APAC, North America, Europe, South America, and Middle East and Africa. APAC will account for 50% of market growth during the forecast period. The availability of innovative arcade games in APAC is increasing which have high graphics capabilities, such as simulators. With technological advancements, there will be an increase in the appeal of games which will also drive the arcade gaming market in the region during the forecast period.
Company Profiles:
The arcade gaming market report includes information on the key products and recent developments of leading vendors, including:
- Bandai Namco Holdings Inc. – This company offers various arcade games such as the big bass wheel, connect 4 hoops, dizzy chicken, full tilt, and Hypernova.
- D BOX Technologies Inc. – This company offers various arcade games such as SIM Racing games, DiRT rally 2.0, and GRID.
- Capcom Co. Ltd. – This company offers various arcade game operations.
- CXC Simulations – This company offers various arcade games such as CXC Craftsmanship, a racing simulation center, and virtual reality racing.
Competitive Analysis:
The competitive scenario categorizes companies based on various performance indicators. Some of the factors considered include the financial performance of companies over the past few years, growth strategies, product innovations, new product launches, investments, and growth in market share among others. Request a Sample
Market Segmentation:
- By end-user, the market is segmented into gaming hubs, semi-commercial, and residential.
The market share growth by the gaming hub segment will be significant during the forecast period. Arcade game machines are used as inventory in gaming centers. The most recent technologies, like gameplay simulators, are still developing. As a result, the product serves as a value proposition for many companies. Simulator-based games are available for gaming centers from global arcade gaming industry vendors. For example, CXC Simulations provides the racing simulator game Motion Pro II for arcade gameplay. Therefore, during the forecast period, introducing such products will fuel this segment’s development.
- By genre, the market is segmented into racing, shooting, sports, and action.
- By type, the market is segmented into video games, simulation games, and mechanical games.
- By geography, the market is segmented into APAC, North America, Europe, South America, and Middle East and Africa.
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What are the key data covered in this arcade gaming market report?
- CAGR of the market during the forecast period.
- Detailed information on factors that will drive the growth of the market between 2023 and 2027
- Precise estimation of the size of the arcade gaming market and its contribution to the parent market.
- Accurate predictions about upcoming trends and changes in consumer behavior.
- Growth of the market across APAC, North America, Europe, South America, and Middle East and Africa
- A thorough analysis of the market’s competitive landscape and detailed information about vendors.
- Comprehensive analysis of factors that will challenge the growth of arcade gaming market vendors.
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Arcade Gaming Market Scope |
|
Report Coverage |
Details |
Base year |
2022 |
Historic period |
2017-2021 |
Forecast period |
2023-2027 |
Growth momentum & CAGR |
Accelerate at a CAGR of 1.99% |
Market growth 2023-2027 |
USD 1,984.1 million |
Market structure |
Fragmented |
YoY growth 2022-2023 (%) |
1.74 |
Regional analysis |
APAC, North America, Europe, South America, and Middle East and Africa |
Performing market contribution |
APAC at 50% |
Key countries |
US, China, Japan, India, and Germany |
Competitive landscape |
Leading Vendors, Market Positioning of Vendors, Competitive Strategies, and Industry Risks |
Key companies profiled |
Bandai Namco Holdings Inc., Bay Tek Entertainment Inc., Bowlero Corp., Capcom Co. Ltd., Chicago Gaming Co., CXC Simulations, D BOX Technologies Inc., Eleetus LLC, Helix Leisure USA Inc., Incredible Technologies Inc., Innovative Concepts in Entertainment Inc., International Games System Co. Ltd., Neofuns Amusement Equipment Co. Ltd., Nintendo Co. Ltd., PrimeTime Amusements, Sega Sammy Holdings Inc., Square Enix Holdings Co. Ltd., UNIS Technology Ltd., Valley Dynamo Inc., and Vesaro Ltd. |
Market dynamics |
Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID-19 impact and recovery analysis and future consumer dynamics, and Market condition analysis for the forecast period. |
Customization purview |
If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized. |
Table of Contents:
1 Executive Summary
- 1.1 Market overview
- Exhibit 01: Executive Summary – Chart on Market Overview
- Exhibit 02: Executive Summary – Data Table on Market Overview
- Exhibit 03: Executive Summary – Chart on Global Market Characteristics
- Exhibit 04: Executive Summary – Chart on Market by Geography
- Exhibit 05: Executive Summary – Chart on Market Segmentation by End-user
- Exhibit 06: Executive Summary – Chart on Market Segmentation by Genre
- Exhibit 07: Executive Summary – Chart on Market Segmentation by Type
- Exhibit 08: Executive Summary – Chart on Incremental Growth
- Exhibit 09: Executive Summary – Data Table on Incremental Growth
- Exhibit 10: Executive Summary – Chart on Vendor Market Positioning
2 Market Landscape
- 2.1 Market ecosystem
- Exhibit 11: Parent market
- Exhibit 12: Market Characteristics
3 Market Sizing
- 3.1 Market definition
- Exhibit 13: Offerings of vendors included in the market definition
- 3.2 Market segment analysis
- Exhibit 14: Market segments
- 3.3 Market size 2022
- 3.4 Market outlook: Forecast for 2022-2027
- Exhibit 15: Chart on Global – Market size and forecast 2022-2027 ($ million)
- Exhibit 16: Data Table on Global – Market size and forecast 2022-2027 ($ million)
- Exhibit 17: Chart on Global Market: Year-over-year growth 2022-2027 (%)
- Exhibit 18: Data Table on Global Market: Year-over-year growth 2022-2027 (%)
4 Historic Market Size
- 4.1 Global arcade gaming market 2017 – 2021
- Exhibit 19: Historic Market Size – Data Table on Global arcade gaming market 2017 – 2021 ($ million)
- 4.2 End-user Segment Analysis 2017 – 2021
- Exhibit 20: Historic Market Size – End-user Segment 2017 – 2021 ($ million)
- 4.3 Genre Segment Analysis 2017 – 2021
- Exhibit 21: Historic Market Size – Genre Segment 2017 – 2021 ($ million)
- 4.4 Type Segment Analysis 2017 – 2021
- Exhibit 22: Historic Market Size – Type Segment 2017 – 2021 ($ million)
- 4.5 Geography Segment Analysis 2017 – 2021
- Exhibit 23: Historic Market Size – Geography Segment 2017 – 2021 ($ million)
- 4.6 Country Segment Analysis 2017 – 2021
- Exhibit 24: Historic Market Size – Country Segment 2017 – 2021 ($ million)
5 Five Forces Analysis
- 5.1 Five forces summary
- Exhibit 25: Five forces analysis – Comparison between 2022 and 2027
- 5.2 Bargaining power of buyers
- Exhibit 26: Chart on Bargaining power of buyers – Impact of key factors 2022 and 2027
- 5.3 Bargaining power of suppliers
- Exhibit 27: Bargaining power of suppliers – Impact of key factors in 2022 and 2027
- 5.4 Threat of new entrants
- Exhibit 28: Threat of new entrants – Impact of key factors in 2022 and 2027
- 5.5 Threat of substitutes
- Exhibit 29: Threat of substitutes – Impact of key factors in 2022 and 2027
- 5.6 Threat of rivalry
- Exhibit 30: Threat of rivalry – Impact of key factors in 2022 and 2027
- 5.7 Market condition
- Exhibit 31: Chart on Market condition – Five forces 2022 and 2027
6 Market Segmentation by End-user
- 6.1 Market segments
- Exhibit 32: Chart on End-user – Market share 2022-2027 (%)
- Exhibit 33: Data Table on End-user – Market share 2022-2027 (%)
- 6.2 Comparison by End-user
- Exhibit 34: Chart on Comparison by End-user
- Exhibit 35: Data Table on Comparison by End-user
- 6.3 Gaming hubs – Market size and forecast 2022-2027
- Exhibit 36: Chart on Gaming hubs – Market size and forecast 2022-2027 ($ million)
- Exhibit 37: Data Table on Gaming hubs – Market size and forecast 2022-2027 ($ million)
- Exhibit 38: Chart on Gaming hubs – Year-over-year growth 2022-2027 (%)
- Exhibit 39: Data Table on Gaming hubs – Year-over-year growth 2022-2027 (%)
- 6.4 Semi-commercial – Market size and forecast 2022-2027
- Exhibit 40: Chart on Semi-commercial – Market size and forecast 2022-2027 ($ million)
- Exhibit 41: Data Table on Semi-commercial – Market size and forecast 2022-2027 ($ million)
- Exhibit 42: Chart on Semi-commercial – Year-over-year growth 2022-2027 (%)
- Exhibit 43: Data Table on Semi-commercial – Year-over-year growth 2022-2027 (%)
- 6.5 Residential – Market size and forecast 2022-2027
- Exhibit 44: Chart on Residential – Market size and forecast 2022-2027 ($ million)
- Exhibit 45: Data Table on Residential – Market size and forecast 2022-2027 ($ million)
- Exhibit 46: Chart on Residential – Year-over-year growth 2022-2027 (%)
- Exhibit 47: Data Table on Residential – Year-over-year growth 2022-2027 (%)
- 6.6 Market opportunity by End-user
- Exhibit 48: Market opportunity by End-user ($ million)
- Exhibit 49: Data Table on Market opportunity by End-user ($ million)
7 Market Segmentation by Genre
- 7.1 Market segments
- Exhibit 50: Chart on Genre – Market share 2022-2027 (%)
- Exhibit 51: Data Table on Genre – Market share 2022-2027 (%)
- 7.2 Comparison by Genre
- Exhibit 52: Chart on Comparison by Genre
- Exhibit 53: Data Table on Comparison by Genre
- 7.3 Racing – Market size and forecast 2022-2027
- Exhibit 54: Chart on Racing – Market size and forecast 2022-2027 ($ million)
- Exhibit 55: Data Table on Racing – Market size and forecast 2022-2027 ($ million)
- Exhibit 56: Chart on Racing – Year-over-year growth 2022-2027 (%)
- Exhibit 57: Data Table on Racing – Year-over-year growth 2022-2027 (%)
- 7.4 Shooting – Market size and forecast 2022-2027
- Exhibit 58: Chart on Shooting – Market size and forecast 2022-2027 ($ million)
- Exhibit 59: Data Table on Shooting – Market size and forecast 2022-2027 ($ million)
- Exhibit 60: Chart on Shooting – Year-over-year growth 2022-2027 (%)
- Exhibit 61: Data Table on Shooting – Year-over-year growth 2022-2027 (%)
- 7.5 Sports – Market size and forecast 2022-2027
- Exhibit 62: Chart on Sports – Market size and forecast 2022-2027 ($ million)
- Exhibit 63: Data Table on Sports – Market size and forecast 2022-2027 ($ million)
- Exhibit 64: Chart on Sports – Year-over-year growth 2022-2027 (%)
- Exhibit 65: Data Table on Sports – Year-over-year growth 2022-2027 (%)
- 7.6 Action – Market size and forecast 2022-2027
- Exhibit 66: Chart on Action – Market size and forecast 2022-2027 ($ million)
- Exhibit 67: Data Table on Action – Market size and forecast 2022-2027 ($ million)
- Exhibit 68: Chart on Action – Year-over-year growth 2022-2027 (%)
- Exhibit 69: Data Table on Action – Year-over-year growth 2022-2027 (%)
- 7.7 Market opportunity by Genre
- Exhibit 70: Market opportunity by Genre ($ million)
- Exhibit 71: Data Table on Market opportunity by Genre ($ million)
8 Market Segmentation by Type
- 8.1 Market segments
- Exhibit 72: Chart on Type – Market share 2022-2027 (%)
- Exhibit 73: Data Table on Type – Market share 2022-2027 (%)
- 8.2 Comparison by Type
- Exhibit 74: Chart on Comparison by Type
- Exhibit 75: Data Table on Comparison by Type
- 8.3 Video games – Market size and forecast 2022-2027
- Exhibit 76: Chart on Video games – Market size and forecast 2022-2027 ($ million)
- Exhibit 77: Data Table on Video games – Market size and forecast 2022-2027 ($ million)
- Exhibit 78: Chart on Video games – Year-over-year growth 2022-2027 (%)
- Exhibit 79: Data Table on Video games – Year-over-year growth 2022-2027 (%)
- 8.4 Simulation games – Market size and forecast 2022-2027
- Exhibit 80: Chart on Simulation games – Market size and forecast 2022-2027 ($ million)
- Exhibit 81: Data Table on Simulation games – Market size and forecast 2022-2027 ($ million)
- Exhibit 82: Chart on Simulation games – Year-over-year growth 2022-2027 (%)
- Exhibit 83: Data Table on Simulation games – Year-over-year growth 2022-2027 (%)
- 8.5 Mechanical games – Market size and forecast 2022-2027
- Exhibit 84: Chart on Mechanical games – Market size and forecast 2022-2027 ($ million)
- Exhibit 85: Data Table on Mechanical games – Market size and forecast 2022-2027 ($ million)
- Exhibit 86: Chart on Mechanical games – Year-over-year growth 2022-2027 (%)
- Exhibit 87: Data Table on Mechanical games – Year-over-year growth 2022-2027 (%)
- 8.6 Market opportunity by Type
- Exhibit 88: Market opportunity by Type ($ million)
- Exhibit 89: Data Table on Market opportunity by Type ($ million)
9 Customer Landscape
- 9.1 Customer landscape overview
- Exhibit 90: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
10 Geographic Landscape
- 10.1 Geographic segmentation
- Exhibit 91: Chart on Market share by geography 2022-2027 (%)
- Exhibit 92: Data Table on Market share by geography 2022-2027 (%)
- 10.2 Geographic comparison
- Exhibit 93: Chart on Geographic comparison
- Exhibit 94: Data Table on Geographic comparison
- 10.3 APAC – Market size and forecast 2022-2027
- Exhibit 95: Chart on APAC – Market size and forecast 2022-2027 ($ million)
- Exhibit 96: Data Table on APAC – Market size and forecast 2022-2027 ($ million)
- Exhibit 97: Chart on APAC – Year-over-year growth 2022-2027 (%)
- Exhibit 98: Data Table on APAC – Year-over-year growth 2022-2027 (%)
- 10.4 North America – Market size and forecast 2022-2027
- Exhibit 99: Chart on North America – Market size and forecast 2022-2027 ($ million)
- Exhibit 100: Data Table on North America – Market size and forecast 2022-2027 ($ million)
- Exhibit 101: Chart on North America – Year-over-year growth 2022-2027 (%)
- Exhibit 102: Data Table on North America – Year-over-year growth 2022-2027 (%)
- 10.5 Europe – Market size and forecast 2022-2027
- Exhibit 103: Chart on Europe – Market size and forecast 2022-2027 ($ million)
- Exhibit 104: Data Table on Europe – Market size and forecast 2022-2027 ($ million)
- Exhibit 105: Chart on Europe – Year-over-year growth 2022-2027 (%)
- Exhibit 106: Data Table on Europe – Year-over-year growth 2022-2027 (%)
- 10.6 South America – Market size and forecast 2022-2027
- Exhibit 107: Chart on South America – Market size and forecast 2022-2027 ($ million)
- Exhibit 108: Data Table on South America – Market size and forecast 2022-2027 ($ million)
- Exhibit 109: Chart on South America – Year-over-year growth 2022-2027 (%)
- Exhibit 110: Data Table on South America – Year-over-year growth 2022-2027 (%)
- 10.7 Middle East and Africa – Market size and forecast 2022-2027
- Exhibit 111: Chart on Middle East and Africa – Market size and forecast 2022-2027 ($ million)
- Exhibit 112: Data Table on Middle East and Africa – Market size and forecast 2022-2027 ($ million)
- Exhibit 113: Chart on Middle East and Africa – Year-over-year growth 2022-2027 (%)
- Exhibit 114: Data Table on Middle East and Africa – Year-over-year growth 2022-2027 (%)
- 10.8 China – Market size and forecast 2022-2027
- Exhibit 115: Chart on China – Market size and forecast 2022-2027 ($ million)
- Exhibit 116: Data Table on China – Market size and forecast 2022-2027 ($ million)
- Exhibit 117: Chart on China – Year-over-year growth 2022-2027 (%)
- Exhibit 118: Data Table on China – Year-over-year growth 2022-2027 (%)
- 10.9 US – Market size and forecast 2022-2027
- Exhibit 119: Chart on US – Market size and forecast 2022-2027 ($ million)
- Exhibit 120: Data Table on US – Market size and forecast 2022-2027 ($ million)
- Exhibit 121: Chart on US – Year-over-year growth 2022-2027 (%)
- Exhibit 122: Data Table on US – Year-over-year growth 2022-2027 (%)
- 10.10 Japan – Market size and forecast 2022-2027
- Exhibit 123: Chart on Japan – Market size and forecast 2022-2027 ($ million)
- Exhibit 124: Data Table on Japan – Market size and forecast 2022-2027 ($ million)
- Exhibit 125: Chart on Japan – Year-over-year growth 2022-2027 (%)
- Exhibit 126: Data Table on Japan – Year-over-year growth 2022-2027 (%)
- 10.11 Germany – Market size and forecast 2022-2027
- Exhibit 127: Chart on Germany – Market size and forecast 2022-2027 ($ million)
- Exhibit 128: Data Table on Germany – Market size and forecast 2022-2027 ($ million)
- Exhibit 129: Chart on Germany – Year-over-year growth 2022-2027 (%)
- Exhibit 130: Data Table on Germany – Year-over-year growth 2022-2027 (%)
- 10.12 India – Market size and forecast 2022-2027
- Exhibit 131: Chart on India – Market size and forecast 2022-2027 ($ million)
- Exhibit 132: Data Table on India – Market size and forecast 2022-2027 ($ million)
- Exhibit 133: Chart on India – Year-over-year growth 2022-2027 (%)
- Exhibit 134: Data Table on India – Year-over-year growth 2022-2027 (%)
- 10.13 Market opportunity by geography
- Exhibit 135: Market opportunity by geography ($ million)
- Exhibit 136: Data Tables on Market opportunity by geography ($ million)
11 Drivers, Challenges, and Trends
- 11.1 Market drivers
- 11.2 Market challenges
- 11.3 Impact of drivers and challenges
- Exhibit 137: Impact of drivers and challenges in 2022 and 2027
- 11.4 Market trends
12 Vendor Landscape
- 12.1 Overview
- 12.2 Vendor landscape
- Exhibit 138: Overview on Criticality of inputs and Factors of differentiation
- 12.3 Landscape disruption
- Exhibit 139: Overview on factors of disruption
- 12.4 Industry risks
- Exhibit 140: Impact of key risks on business
13 Vendor Analysis
- 13.1 Vendors covered
- Exhibit 141: Vendors covered
- 13.2 Market positioning of vendors
- Exhibit 142: Matrix on vendor position and classification
- 13.3 Bandai Namco Holdings Inc.
- Exhibit 143: Bandai Namco Holdings Inc. – Overview
- Exhibit 144: Bandai Namco Holdings Inc. – Business segments
- Exhibit 145: Bandai Namco Holdings Inc. – Key offerings
- Exhibit 146: Bandai Namco Holdings Inc. – Segment focus
- 13.4 Bay Tek Entertainment Inc.
- Exhibit 147: Bay Tek Entertainment Inc. – Overview
- Exhibit 148: Bay Tek Entertainment Inc. – Product / Service
- Exhibit 149: Bay Tek Entertainment Inc. – Key offerings
- 13.5 Bowlero Corp.
- Exhibit 150: Bowlero Corp. – Overview
- Exhibit 151: Bowlero Corp. – Business segments
- Exhibit 152: Bowlero Corp. – Key news
- Exhibit 153: Bowlero Corp. – Key offerings
- Exhibit 154: Bowlero Corp. – Segment focus
- 13.6 Capcom Co. Ltd.
- Exhibit 155: Capcom Co. Ltd. – Overview
- Exhibit 156: Capcom Co. Ltd. – Business segments
- Exhibit 157: Capcom Co. Ltd. – Key offerings
- Exhibit 158: Capcom Co. Ltd. – Segment focus
- 13.7 Chicago Gaming Co.
- Exhibit 159: Chicago Gaming Co. – Overview
- Exhibit 160: Chicago Gaming Co. – Product / Service
- Exhibit 161: Chicago Gaming Co. – Key offerings
- 13.8 CXC Simulations
- Exhibit 162: CXC Simulations – Overview
- Exhibit 163: CXC Simulations – Product / Service
- Exhibit 164: CXC Simulations – Key offerings
- 13.9 Eleetus LLC
- Exhibit 165: Eleetus LLC – Overview
- Exhibit 166: Eleetus LLC – Product / Service
- Exhibit 167: Eleetus LLC – Key offerings
- 13.10 Helix Leisure USA Inc.
- Exhibit 168: Helix Leisure USA Inc. – Overview
- Exhibit 169: Helix Leisure USA Inc. – Product / Service
- Exhibit 170: Helix Leisure USA Inc. – Key offerings
- 13.11 Incredible Technologies Inc.
- Exhibit 171: Incredible Technologies Inc. – Overview
- Exhibit 172: Incredible Technologies Inc. – Product / Service
- Exhibit 173: Incredible Technologies Inc. – Key offerings
- 13.12 International Games System Co. Ltd.
- Exhibit 174: International Games System Co. Ltd. – Overview
- Exhibit 175: International Games System Co. Ltd. – Product / Service
- Exhibit 176: International Games System Co. Ltd. – Key offerings
- 13.13 Neofuns Amusement Equipment Co. Ltd.
- Exhibit 177: Neofuns Amusement Equipment Co. Ltd. – Overview
- Exhibit 178: Neofuns Amusement Equipment Co. Ltd. – Product / Service
- Exhibit 179: Neofuns Amusement Equipment Co. Ltd. – Key offerings
- 13.14 Nintendo Co. Ltd.
- Exhibit 180: Nintendo Co. Ltd. – Overview
- Exhibit 181: Nintendo Co. Ltd. – Product / Service
- Exhibit 182: Nintendo Co. Ltd. – Key offerings
- 13.15 PrimeTime Amusements
- Exhibit 183: PrimeTime Amusements – Overview
- Exhibit 184: PrimeTime Amusements – Product / Service
- Exhibit 185: PrimeTime Amusements – Key offerings
- 13.16 Sega Sammy Holdings Inc.
- Exhibit 186: Sega Sammy Holdings Inc. – Overview
- Exhibit 187: Sega Sammy Holdings Inc. – Business segments
- Exhibit 188: Sega Sammy Holdings Inc. – Key offerings
- Exhibit 189: Sega Sammy Holdings Inc. – Segment focus
- 13.17 Square Enix Holdings Co. Ltd.
- Exhibit 190: Square Enix Holdings Co. Ltd. – Overview
- Exhibit 191: Square Enix Holdings Co. Ltd. – Business segments
- Exhibit 192: Square Enix Holdings Co. Ltd. – Key offerings
- Exhibit 193: Square Enix Holdings Co. Ltd. – Segment focus
14 Appendix
- 14.1 Scope of the report
- 14.2 Inclusions and exclusions checklist
- Exhibit 194: Inclusions checklist
- Exhibit 195: Exclusions checklist
- 14.3 Currency conversion rates for US$
- Exhibit 196: Currency conversion rates for US$
- 14.4 Research methodology
- Exhibit 197: Research methodology
- Exhibit 198: Validation techniques employed for market sizing
- Exhibit 199: Information sources
- 14.5 List of abbreviations
- Exhibit 200: List of abbreviations
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