Videogame Industry; Is There a Chance for It to Rise From Recent Lows?

Videogame

The videogame industry’s run of success appears to have abruptly ended. Videogame manufacturers have found it challenging to maintain the pace in the second quarter and the first half of this year after solid years in 2020 and 2021 when sales reached record highs.

While people have reduced their discretionary spending due to rising commodity prices, the once-booming gaming industry is now suffering many other issues. Videogame sales decreased both in the first half and second quarter, according to market research company NPD, as players significantly reduced their purchases of consoles and gaming peripherals. In addition, there haven’t been many major game releases recently, which has diminished gamers’ interest.

Second-Quarter Videogame Sales Fell

In the second quarter of 2022, videogame sales decreased by $1.78 billion, according to the most recent NPD report, and total spending on videogames in the US was just $12.35 billion. This represents a 13% decrease over the prior year.

In their most recent quarterly reports, both Microsoft Corporation (NASDAQ:MSFT) and Sony Corporation (NASDAQ:SONY) reported declining gaming revenue. Nearly all major videogame developers are delaying the introduction of new systems or titles, and they all reported a steep decrease in sales in the second quarter.

Sony recorded a 2% decrease in gaming revenues in the April to June quarter compared to the same period last year. The Sony PlayStation 5 console sales totaled 2.4 million between April and June, a small increase over the 2.3 million units sold during the previous year. The operating profit for Sony dropped 37%, and the company is now painting a bleak picture. Sony also decreased its annual profit prediction by 16%.

The situation at Microsoft is the same. Microsoft’s gaming unit’s revenues fell 7% year-over-year in the second quarter. Xbox console sales fell 11% year-over-year in the second quarter, while Microsoft also announced a 6% fall in content and service revenues. 

Even poorer results were produced by Activision Blizzard (NASDAQ:ATVI), which Microsoft is buying. Activision reported a 70% fall in net profit while experiencing a 29% decline in sales. While Activision Blizzard attributed the dramatic drop in sales of its most recent installment of the well-known Call of Duty franchise to low sales, a number of additional variables have been causing significant difficulties for all game developers.

Nintendo (OTC US:NTDOY) had a 15% reduction in operating profit in the second quarter while being one of the best performers at the height of the pandemic. Only 3.43 million Switch portable consoles were sold by Nintendo, a 23% decrease from the previous year. In addition, Nintendo’s software sales fell to 41.4 million in April and June, an 8.6% year-over-year fall.

Electronic Arts (NASDAQ:EA) was the sole firm to report profits. While EA’s revenues increased 14% year-over-year in the second quarter, its earnings increased by 50%.

The Videogame Industry Faces Numerous Challenges

There are many difficulties facing the gaming industry. Inflation is a factor in this revenue decline, and people’s careful purchasing has resulted in spending less on luxuries. The first half of 2021 saw a sharp decrease in videogame sales after solid years in 2020 and 2021.

Due to the COVID-19 pandemic, people spent more time indoors, which led to a rise in the game business. As a result, between 2019 and 2021, the gaming business gained 26%, reaching record-high revenues of $191 billion. Sales were already up from 2015, and the pandemic boosted further.

But since the start of this year, circumstances have altered. As consumers would have more options for outdoor recreation after the economy had recovered, experts had expected that video game sales would fall. Sales in 2021 surged even higher when well-liked video games and consoles were introduced, but that has ended, so it didn’t happen.

Gamers’ interest is dwindling because there haven’t been any significant launches in a while, and the dry period will continue for some time. The most played games in April, May, and June were primarily classics. This is one of the reasons why businesses like Sony, Microsoft, and Nintendo witnessed a fall in second-quarter sales.

Performance in the gaming sector is also being hampered by the ongoing rivalry for crucial platform hardware.

Moreover, logistical problems, a scarcity of gaming components, and a lack of semiconductors have made it difficult for players to find new consoles in physical stores and online.

The gaming industry is also significantly impacted by the conflict between Russia and Ukraine. Many major hardware and gaming manufacturers, including Sony and Microsoft, have stopped operating in Russia in the wake of the invasion of Ukraine.

According to research firm Ampere Analysis, Russia used to be the tenth-largest gaming market in the world, which is hurting the business. But sales have now significantly decreased.

A different report from Ampere Analysis projects that the global gaming business would shrink 1.2% yearly to $188 billion in 2022. This will be the gaming industry’s first annual decline in more than ten years.

The sector still has a tonne of potential, though. As more games and platforms are expected to be released in the year’s second half, sales will undoubtedly rise. According to Ampere Analysis, the gaming industry is returning part of its profits this year after two years of rapid expansion. Despite a predicted fall, the year should end at higher levels than before the pandemic, and substantial growth should resume in 2023.

Featured Image:  Megapixl @Jovanmandic

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About the author: Stephanie Bedard-Chateauneuf has over six years of experience writing financial content for various websites. Over the years, Stephanie has covered various industries, with a primary focus on tech stocks, consumer stocks, health stocks, and personal finance. This stock lover likes to invest for the long-term. Stephanie has an MBA in finance.