Samsung and Google to Incorporate Qualcomm’s New Headset Chip for Mixed Reality

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In a significant development for the mixed and virtual reality space, Qualcomm (NASDAQ:QCOM) announced on Thursday that Samsung Electronics and Alphabet’s (NASDAQ:GOOGL) Google intend to utilize its latest computing chip designed to power mixed and virtual reality headsets. The newly unveiled chip, known as the Snapdragon XR2+ Gen 2, is equipped to handle data feeds from up to a dozen cameras integrated inside the headset.

This move by Qualcomm marks a strategic advancement in the competition for mixed-reality headsets, where the user experiences a blend of virtual and real-world surroundings through embedded cameras. With Apple (NASDAQ:AAPL) poised to release its Vision Pro headset, priced at $3,500, the competition in the mixed-reality headset market is expected to intensify. The Vision Pro headset is anticipated to use a custom-designed chip, akin to some of Apple’s laptops.

TF International Securities analyst Ming-Chi Kuo suggested that Apple could commence sales of the Vision Pro headset later this month or in early February, further fueling the competition in the mixed-reality space.

While Google and Samsung have not provided specific details about the products incorporating the new Qualcomm chip, the adoption of Snapdragon XR2+ Gen 2 signifies a strategic move by these tech giants to enhance their offerings in the mixed and virtual reality domain. The Snapdragon XR2+ Gen 2’s ability to process data from multiple cameras within the headset is expected to contribute to improved functionalities and immersive experiences in the upcoming mixed-reality products from Google and Samsung.

As mixed-reality technologies continue to evolve, the collaboration between Qualcomm, Samsung, and Google underscores the industry’s commitment to advancing the capabilities of headsets, providing users with increasingly sophisticated and immersive mixed and virtual reality experiences. The competition and innovation in this space are likely to drive further developments and improvements in mixed-reality technologies.

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